It Takes Two starts off with an awful cliché rom-com premise. This makes It Takes Two one of the biggest gems in gaming history.
A lot of couples can relate to the struggles both the protagonists are going through, giving us a slice of life and an important lesson at the very end. I’m moved with the message that It Takes Two is trying to convey, making me look at myself in the mirror thinking back on what I’ve taken for granted in my relationship for years.
IT TAKES TWO GAMEPLAY PLUS
He sees the limitless possibilities of a co-op game with a rom-com narrative that just fits perfectly well – the humor, plus the exciting gameplay experiences can make an entire playthrough enjoyable. Fares took the chance with a romantic comedy genre as the narrative focus. It Takes Two is the latest work by Hazelight, with co-op as the core mechanic like its predecessors A Way Out and Brothers: A Tale of Two Sons. He believes that video-games can be enjoyed by two individuals at the same time, giving them the opportunity to do something meaningful in games - even giving them the chance to further develop the foundations of their relationship. Hazelight’s founder, Josef Fares, thinks otherwise. The heavy hitter titles rely more on single-player experiences and that one player can only fully appreciate.
IT TAKES TWO GAMEPLAY CODE
Code provided by the publisher.People nowadays rarely see co-op games. But its blend of reality and fantasy is also refreshingly different, especially within a framework that offers the kind of unique gameplay that never stops surprising. Your relationship with whoever you're playing with is just as important as that of May and Cody, as you'll get nowhere without robust communication and teamwork. It Takes Two is a unique experience that makes the most of what it means to offer truly co-operative gameplay. Plus, there's a particularly harrowing scene with the attempted murder of a cuddly toy elephant that may well stay with me for many years. It may deal with those against a backdrop of fantasy and spectacle, but the issues it tackles are familiar - and sometimes a little too close to home.
They live simple lives (at least before the antics of It Takes Two, anyway), and worry about real, tangible things, and that's refreshing. They're people that could be your neighbors, or even a relative. It may not be an entirely smooth resolution at the end, but it's that journey and their portrayal as real characters. And like the game's ever-changing mechanics, they've got fantastic range too, offering things like snail races, whack-a-mole, and even a fully-fledged chess game. Look out for a gently tingling tambourine noise and you'll find them easy enough, each offering a competitive experience that balances nicely against the co-operative nature of the core game. Whether it's Rose's bedroom or an overrun greenhouse, start looking off the beaten track and there are secrets to uncover, including wonderfully quirky mini-games tucked away to discover. Each chapter offers plenty to discover, too, and there are moments where the story takes a step back to simply let you explore. But, regardless, everything continues to be larger than life and utterly beautiful throughout the entirety of It Takes Two, consistently sticking to its promise to keep innovating and delivering with each new level and mechanic. That structure can make the game feel a little like it's split into two halves, its mid-game shift potentially leaving players with a mild case of tonal whiplash.
To match that more introspective shift, the gameplay moves to locations that are a little more fantastical and themed around their life together, like the inside of a snowglobe or the ever-shifting insides of a cuckoo clock. Thus, your anthropomorphic - and strangely sexual - book-shaped love doctor guide becomes a more prominent presence in the game, leading you through various sessions to help fix Cody and May's marriage. You're back with your daughter but you're still dolls, so the focus shifts from Rose to the couple themselves. Later on, you'll get back to the house and your focus will change. Between the two lie plenty of perils, including a particularly irate aging vacuum cleaner that's equally annoyed with Cody for sucking up debris he shouldn't have, and May for not fixing it sooner. Rose leaves the pair of dolls in the shed hidden away, so initially, your task is to get back to her in the main house. It Takes Two excels in its ability to make the mundane exciting. Because you are a pair of dolls, there's very much a Honey I Shrunk The Kids meets Toy Story vibe to how the game plays out. Then there's the fact that the world keeps changing around you.